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Programmer

  • On-site
    • Warsaw, Mazowieckie, Poland
  • Programming

Job description

As a programmer you will be working in scrum methodology on various code layers of one of our titles - each one brings different scale and different challenges to the table. Being a part of a small/medium sized development team will make it easy to cooperate closely with the design department - which we value a lot. You will have a chance to work with international publishers on games that are engaging, exciting and make you proud of what you do.


Your responsibilities

  • Developing and creating new gameplay elements,
  • Working with the game engine architecture and algorithms,
  • Cooperating with game designers to review and support prototyped gameplay mechanics,
  • Maintaining, debugging, profiling, and optimizing the code,
  • Designing and implementing solutions for gameplay requirements,
  • Giving constructive and proactive input into the feature design and development process,
  • Sharing your expertise with the rest of the team.

Job requirements

  • At least 2 years of commercial experience in the gamedev industry or related,
  • Experience with Unity, Unreal Engine or in house game engine
  • Knowledge of games architecture and game development process,
  • Familiarity with scrum methodology,
  • Ability to communicate in English,
  • Good interpersonal skills, ability to work proactively in a diverse team,
  • Ability to write clean, simple and efficient code.
Nice to have
  • Experience in scrum development.



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