Programmer
- On-site
- Warsaw, Mazowieckie, Poland
- Programming
Job description
As a programmer you will be working in scrum methodology on various code layers of one of our titles - each one brings different scale and different challenges to the table. Being a part of a small/medium sized development team will make it easy to cooperate closely with the design department - which we value a lot. You will have a chance to work with international publishers on games that are engaging, exciting and make you proud of what you do.
Your responsibilities
- Developing and creating new gameplay elements,
- Working with the game engine architecture and algorithms,
- Cooperating with game designers to review and support prototyped gameplay mechanics,
- Maintaining, debugging, profiling, and optimizing the code,
- Designing and implementing solutions for gameplay requirements,
- Giving constructive and proactive input into the feature design and development process,
- Sharing your expertise with the rest of the team.
Job requirements
- At least 2 years of commercial experience in the gamedev industry or related,
- Experience with Unity, Unreal Engine or in house game engine
- Knowledge of games architecture and game development process,
- Familiarity with scrum methodology,
- Ability to communicate in English,
- Good interpersonal skills, ability to work proactively in a diverse team,
- Ability to write clean, simple and efficient code.
Nice to have
- Experience in scrum development.
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